It's a real shame because while this is a formulaic Ubisoft game that does little to break away from the familiar gameplay loop, I was actually enjoying it and reached the point where I got my second Amigo, that adorable little dog on wheels. Why do so many Ubisoft games still have screen tearing? Their games are the only ones I see screen tearing in on PS5? They need to optimise their games better in my opinion. Clearly it isn't working and the game is using adaptive v-sync and dipping below 60 fps far too often which then results in a screen tear, even if it only dips to 58 or 59 fps. I reckon the game tears for about 60% of the time I was playing it which is absolutely inexcusable for a current gen release, especially one with a dynamic resolution.
It's not top-quarter of the screen stuff either, you sometimes see that in the form of the odd tear while exploring (even sometimes indoors!), no, it's the full screen wobble kind that completely ruins the experience for me. It's horrendous and I'd say that it is almost constant during any kind of action besides just walking around.Īnytime you engage in any combat or cause any explosions or particle or fire effects then the screen tears. I've been playing the PS5 version for most of the day and while the game is fun albeit overfamiliar, what really disappoints me is just how much screen tearing there is.